“The beauty of that style is that it forces you to be economical”, continued Stein, “we definitely have our moments where things are alien and strange, and you have to go and seek the answers that you’re looking for. It’s a technique Stein admires: “Not everyone is going to play the game the same way… our job as narrative designers is to put in enough so that people feel invested, but also making sure that there’s a bit of flexibility in how people experience the story.” Stein echoed this sentiment, emphasizing how the team also looked to Dark Souls and Elden Ring when attempting to weave the “rich tapestry of the world.”Įlden Ring’s environmental storytelling is notoriously detailed, leaving nuggets of exposition in the world for players to pick up on at their own pace. “There’s a lot more exploration that we can lean into, and that Dark Souls boss kind of storytelling, about how much we can tell through visuals… was really important to us”. “For the people who really care about that stuff, we like to seed it into the world, whether it's journals or side conversations.”īoock elaborated on this point, emphasizing how FromSoftware’s soulsborne titles helped inspire this approach. Neither Boock nor Stein were coy about looking for new sources of inspiration when writing Secrets of the Obscure.įor Stein, an “additional layer” of storytelling was necessary to do justice to the “very rich” lore.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |